ProceduralPlanets
|
|
staticgetset |
Gets or sets the array of texture resolution levels for Cities progressive textures when TextureDetailMode = TextureDetailModes.Progressive_Separate
The Cities texture controls the night lights from cities on the dark side of the planet.
Array size must be the same as TextureProgressiveSteps.
Valid values in the arary are 0 (16 x 16 pixels) - 7 (2048 x 2048)
0 - 16 x 16 pixels,
1 - 32 x 32 pixels,
2 - 64 x 64 pixels,
3 - 128 x 128 pixels,
4 - 256 x 256 pixels,
5 - 512 x 512 pixels,
6 - 1024 x 1024 pixels,
7 - 2048 x 2048 pixels
> > > > > > > > >