ProceduralPlanets
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staticgetset |
Texture detail mode specifies how textures should be generated. Planets consists of multiple textures (e.g. Composition Texture, 2 x Biome Textures, Clouds Texture, etc.).
Static: All textures for planet have a fixed resolution.
Static_Separate: Different textures for planets have individually fixed resolutions. Progressive: All textures for a planet have the same resolution but iteratively improves when planet is created to give fast load time. Progressive_Separate: Textures iteratively improves with independently controlled progression for different planet textures. LOD: All textures have the same resolution but varies based on Level of Detail (LOD) which determines and updates textures based on how large the planet is visibly on the screen. LOD_Separate: Textures have independently controlled Level of Detail (LOD) resolutions to determine and update textures based on how large the planet is visibly on the screen.
Note: Changing the TextureDetailMode forces rebuild of all planet textures.
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