ProceduralPlanets
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staticgetset |
Gets or sets the array of texture resolution levels for Biome progressive textures when TextureDetailMode = TextureDetailModes.Progressive_Separate
The Biome texture dictates the surface of a planet, e.g. desert, forest, ice, tundra, etc. The Composition texture controls the coverage and combination of two Biome textures. It is not very important that the Biome texture is high resolution since it is tiled much more compared to the Compositionn, Clouds, and Cities textures.
Array size must be the same as TextureProgressiveSteps.
Valid values in the arary are 0 (16 x 16 pixels) - 7 (2048 x 2048).
0 - 16 x 16 pixels,
1 - 32 x 32 pixels,
2 - 64 x 64 pixels,
3 - 128 x 128 pixels,
4 - 256 x 256 pixels,
5 - 512 x 512 pixels,
6 - 1024 x 1024 pixels,
7 - 2048 x 2048 pixels
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