ProceduralPlanets
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staticgetset |
Gets or sets the array of texture resolution levels for Clouds progressive textures when TextureDetailMode = TextureDetailModes.Progressive_Separate
The Clouds texture defines the clouds around a planet. It is generally important to keep the Clouds texture as high of a resolution as you can since it is not tiled as frequently as, for example, the Biome textures.
Array size must be the same as TextureProgressiveSteps.
Valid values in the arary are 0 (16 x 16 pixels) - 7 (2048 x 2048).
0 - 16 x 16 pixels,
1 - 32 x 32 pixels,
2 - 64 x 64 pixels,
3 - 128 x 128 pixels,
4 - 256 x 256 pixels,
5 - 512 x 512 pixels,
6 - 1024 x 1024 pixels,
7 - 2048 x 2048 pixels
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