ProceduralPlanets
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Classes | |
class | Blueprint |
This base class for all blueprints which contains core classes, lists, and methods common to all blueprints. Planet and Ring blueprites are derived from this class. More... | |
class | BlueprintGasPlanet |
This is derived from the BlueprintPlanet and contains specific types of properties for gas planet blueprints. More... | |
class | BlueprintPlanet |
This is the parent class of planet blueprints containing some of the core variables, classes and methods. Derived from Bluprint class which contains some core classes, lists, and methods common to all types of blueprints. More... | |
class | BlueprintRing |
This is the class of ring blueprints. Derived from Bluprint class which contains some core classes, lists, and methods common to all types of blueprints. More... | |
class | BlueprintSolidPlanet |
This is derived from the BlueprintPlanet and contains specific types of properties for solid planet blueprints. More... | |
class | GasPlanet |
Component used by gas planets. Planets are created by using the Inspector on the PlanetManager or via the static public method
in PlanetManager. More... | |
class | GasPlanetStatic |
This component is used by gas planets that have been baked from being a procedural planet to a static baked planet. More... | |
class | LocalStar |
This component contains properties for a local star and it's used by planets to locate a star in the scene (by finding this component) More... | |
class | Planet |
This is the base class for planets. Solid and Gas planets derive from this class. More... | |
class | PlanetManager |
PlanetManager is a required component that must exist as a single instance in all scenes where ProceduralPlanets are used. More... | |
class | PlanetStatic |
This is the base class for static planets. Static planets have been baked from a procedural planet and can no longer be changed. Solid and Gas static planets derive from this class. More... | |
class | ProceduralOctahedron |
This component generates a procedural octahedron sphere. More... | |
class | ProceduralRing |
This component generates a procedural ring. More... | |
class | PropertyColor |
PropertyColor contains a base color with specified ranges for hue, saturation and brightness. It contains reference to any shaders that are affected by this Color. More... | |
class | PropertyFloat |
PropertyFloat contains floats with a minimum/maximum range. It contains reference to any procedural textures, materials, and shaders that are affected by this float. More... | |
class | PropertyFloatAnimation |
Used to keep track of animated floats. More... | |
class | PropertyMaterial |
PropertyMaterial contains reference to a procedural material and reference to any procedural textures and shaders that are affected by this material. More... | |
class | Ring |
This is the class for ring. More... | |
class | RingStatic |
This is the class for static ring. More... | |
class | Singleton |
Singleton class that the Manager derives from to ensure only one peristent instance exists of the Manager. More... | |
class | SolidPlanet |
Component used by solid planets. Planets are created by using the Inspector on the PlanetManager or via the static public method
in PlanetManager. More... | |
class | SolidPlanetStatic |
This component is used by solid planets that have been baked from being a procedural planet to a static baked planet. More... | |
class | Util |
Utility class used to reduce repetitive code. More... | |