ProceduralPlanets

◆ TextureProgressiveCommon

int [] ProceduralPlanets.PlanetManager.TextureProgressiveCommon
staticgetset

Gets or sets the array of texture resolution levels for progressive textures when TextureDetailMode = TextureDetailModes.Progressive

Array size must be the same as TextureProgressiveSteps.

Valid values in the arary are 0 (16 x 16 pixels) - 7 (2048 x 2048).

0 - 16 x 16 pixels,
1 - 32 x 32 pixels,
2 - 64 x 64 pixels,
3 - 128 x 128 pixels,
4 - 256 x 256 pixels,
5 - 512 x 512 pixels,
6 - 1024 x 1024 pixels,
7 - 2048 x 2048 pixels



using System.Collections;
// This example requires a PlanetManager instance to be present in the scene.
// Add the "Procedural Planets/Prefabs/PlanetManager" prefab to the scene first.
// Then create another gameobject and attach this example script to it.
public class Example : MonoBehaviour
{
void Start()
{
// Create a random planet at the center of the scene
PlanetManager.CreatePlanet(Vector3.zero);
// Set planet texture detail mode to Progressive (same texture resolution progression for all planets and textures)
PlanetManager.TextureDetailMode = PlanetManager.TextureDetailModes.Progressive;
// Set number of progressive steps to 4.
PlanetManager.TextureProgressiveSteps = 4;
// Set progressive resolution array to: 2 (64 x 64), 3 (128 x 128), 4 (256 x 256), 7 (2048 x 2048)
PlanetManager.TextureProgressiveCommon = new int[4] { 2,3,4,7 };
}
}
See also
TextureDetailMode, TextureProgressiveSteps, TextureProgressiveComposition, TextureProgressiveBiome, TextureProgressiveClouds, TextureProgressiveCities, TextureProgressiveLava, TextureProgressivePolarIce, TextureProgressiveGas

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