ProceduralPlanets
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staticgetset |
Gets or sets the array of texture resolution levels for Composition progressive textures when TextureDetailMode = TextureDetailModes.Progressive_Separate
The Composition texture controls the layout of continents, mixture of biome materials, water coverage, shorelines, polar coverage and more. It is generally more important to have this texture at a higher resolution compared to Biome textures for example. If you can only have a few textures at a higher resolution, make it the Compositionn texture and the Clouds texture.
Array size must be the same as TextureProgressiveSteps.
Valid values in the arary are 0 (16 x 16 pixels) - 7 (2048 x 2048).
0 - 16 x 16 pixels,
1 - 32 x 32 pixels,
2 - 64 x 64 pixels,
3 - 128 x 128 pixels,
4 - 256 x 256 pixels,
5 - 512 x 512 pixels,
6 - 1024 x 1024 pixels,
7 - 2048 x 2048 pixels
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