ProceduralPlanets
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staticgetset |
Gets or sets texture resolution for Composition texture when TextureDetailMode is set to TextureDetailModes.Static_Separate.
All planets share this resolution for the Composition texture.
The Composition texture controls the layout of continents, mixture of biome materials, water coverage, shorelines, polar coverage and more. It is generally more important to have this texture at a higher resolution compared to Biome textures for example. If you can only have a few textures at a higher resolution, make it the Compositionn texture and the Clouds texture.
0 - 16 x 16 pixels,
1 - 32 x 32 pixels,
2 - 64 x 64 pixels,
3 - 128 x 128 pixels,
4 - 256 x 256 pixels,
5 - 512 x 512 pixels,
6 - 1024 x 1024 pixels,
7 - 2048 x 2048 pixels
Note: Changing this value forces a rebuild of textures of existing planets in the scene.
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