ProceduralPlanets

◆ TextureStaticCommon

int ProceduralPlanets.PlanetManager.TextureStaticCommon
staticgetset

Gets or sets texture resolution for all textures when TextureDetailMode is set to TextureDetailModes.Static

All planets and planet textures share this resolution.

0 - 16 x 16 pixels,
1 - 32 x 32 pixels,
2 - 64 x 64 pixels,
3 - 128 x 128 pixels,
4 - 256 x 256 pixels,
5 - 512 x 512 pixels,
6 - 1024 x 1024 pixels,
7 - 2048 x 2048 pixels

Note: Changing this value forces a rebuild of textures of existing planets in the scene.



using System.Collections;
// This example requires a PlanetManager instance to be present in the scene.
// Add the "Procedural Planets/Prefabs/PlanetManager" prefab to the scene first.
// Then create another gameobject and attach this example script to it.
public class Example : MonoBehaviour
{
void Start()
{
// Create a random planet at the center of the scene
PlanetManager.CreatePlanet(Vector3.zero);
// Set planet texture detail mode to Static (same texture resolution for all planets and textures)
PlanetManager.TextureDetailMode = PlanetManager.TextureDetailModes.Static;
// Set all planet textures to level 7 (which is 2048 x 2048 pixels)
// This automatically rebuilds any textures displayed by any planet
PlanetManager.TextureStaticCommon = 7;
}
}
See also
TextureDetailMode, TextureStaticComposition, TextureStaticBiome, TextureStaticClouds, TextureStaticCities, TextureStaticLava, TextureStaticPolarIce, TextureStaticGas

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