ProceduralPlanets
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staticgetset |
Gets or sets texture resolution for Cities texture when TextureDetailMode is set to TextureDetailModes.Static_Separate.
The Cities texture controls the night lights from cities on the dark side of the planet.
All planets share this resolution for the Cities texture.
0 - 16 x 16 pixels,
1 - 32 x 32 pixels,
2 - 64 x 64 pixels,
3 - 128 x 128 pixels,
4 - 256 x 256 pixels,
5 - 512 x 512 pixels,
6 - 1024 x 1024 pixels,
7 - 2048 x 2048 pixels
Note: Changing this value forces a rebuild of textures of existing planets in the scene.
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