ProceduralPlanets
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staticgetset |
Gets or sets texture resolution for Clouds texture when TextureDetailMode is set to TextureDetailModes.Static_Separate.
The Clouds texture defines the clouds around a planet. It is generally important to keep the Clouds texture as high of a resolution as you can since it is not tiled as frequently as, for example, the Biome textures.
All planets share this resolution for the Clouds texture.
0 - 16 x 16 pixels,
1 - 32 x 32 pixels,
2 - 64 x 64 pixels,
3 - 128 x 128 pixels,
4 - 256 x 256 pixels,
5 - 512 x 512 pixels,
6 - 1024 x 1024 pixels,
7 - 2048 x 2048 pixels
Note: Changing this value forces a rebuild of textures of existing planets in the scene.
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