ProceduralPlanets
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staticgetset |
Gets or sets the texture LOD Biome texture resolutions array.
The Biome texture dictates the surface of a planet, e.g. desert, forest, ice, tundra, etc. The Composition texture controls the coverage and combination of two Biome textures. It is not very important that the Biome texture is high resolution since it is tiled much more compared to the Compositionn, Clouds, and Cities textures.
Array size must be same as TextureLODSteps property.
Valid values in the array are 0 (16 x 16) - 7 (2048 x 2048).
0 - 16 x 16 pixels,
1 - 32 x 32 pixels,
2 - 64 x 64 pixels,
3 - 128 x 128 pixels,
4 - 256 x 256 pixels,
5 - 512 x 512 pixels,
6 - 1024 x 1024 pixels,
7 - 2048 x 2048 pixels
The texture LOD Biome array.