Small metal objects impacts, friction, and handling sounds. Recorded in an acoustically dry recording room.

Use these sounds for sound design with, for example, pitch shift, plate reverb, and EQ to crete medieval weapons and sci-fi robotics.

The high sample rate combined with the high frequencies (up to 50 kHz) captured by the Sennheiser MKH 8040 microphone makes the sounds very suitable for pitch shiting.

This assets contains many similar and repeated sound impacts of the same objects to provide a large selection of sounds with subtle variations for rapid repetitive use.

Sound Pack Details

  • Recorders: Sound Devices 633 + Sound Devices 442
  • Microphones: 2 x Sennheiser MKH 8040, Rode NT2-A, Rode NTG3
  • Number of Audio Files: 3294 (2.43 GB)
  • File Format: Broadcast WAVE (.wav) files in ZIP Archive
  • Quality: 192 kHz, 24 bits
  • Meta Tags: Description, Keywords, and Sound Pack Details.


Most sound effects include 3 or 4 versions captured by different microphones:
  • 27 Metal Friction Sounds (x3 mics = 81 files)
  • Approx 150 Metal Handling Sounds (x3 or x4 mics = 457 files)
  • Approx 650 Metal Impact Sounds (metal vs metal and metal vs floor, x4 mics = 2756 files)


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Preview Videos

Dry Recording Room

The audio is recorded in a dry room to eliminate echo and reverb

Dry Room

The recording room is purpose built to capture clean source audio without reverb and echo.

High Quality Equipment

High quality recorders, preamps, and microphones are used to capture high defenition sound.

High Frequency Microphone

Capture frequencies beyond the human ear to allow better pitch shifting

One of the microphones used, the Sennheiser MKH 8040, records frequencies up to 50 kHz. Normally anything above 20 kHz is not audible by the human ear, but the additional 30 kHz capture above the human hearing range comes very handy when sounds are pitched down.

By playing back a sound recorded at 192 kHz sampling rate with a microphone capable of capturing 50 kHz frequencies at half the original rate effectively reduces the pitch by one octave. Still, the sound contains a range of frequencies up to 25 kHz (still beyond the human ear) which means that the sound is not only lowered but it still contains high frequency sounds. The sampling rate of 192 kHz is also important because when the pitch is lowered one octave the quality is equivalent of a sound recorded at 96 kHz. You could lower the sound another octave and still maintain quality of a sound sampled at 48 kHz.