Planets are generated mathematically during runtime and take up virtually no space on disk

For Unity

Procedural Planets is an asset for Unity allowing realtime rendering of high detail planets

Random & Control

Use random seeds and override any of the 100 parameters for precise control of apperance


Watch preview and progress update videos

Release Date


The release date for this asset has been postponed quite a few times, mainly because I had to balance my day-job with asset development. I have now "paused" my day-job and Procedural Planets is my top priority so I am shooting for alpha release in early november 2017. Meanwhile, feel free to purchase any other assets on this site to support the development of procedural planets ;)


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