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Beat Ball 2
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Beat Ball 2 Help & Tutorials

How do you play?

How do you create MediaPacks?
Download Document "LevelSet Editor"
(Requires Adobe Acrobate Reader)
Download Document

 Creating LevelSets

Table of Contents
Start The Level Editor
Create New Set
Designer
Create First Level
Level Background
Draw Blocks
Choose Color
Block Styles
Snap and Scale
Select Blocks
Rotate Blocks
Pick Blocks
Block Behaviours
Block Behaviour Properties
Delay Block with Trigger
Delay Block with Timer
Trig New Block Behaviours
Create Creatures
Save LevelSet

Start The Level Editor

1. Start the Level Editor from the Main Menu of Beat Ball 2.


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Create New Set

2. Click on "New Set" and specify the MediaPack that should be used. Remember that the MediaPack selection is permanent for the new LevelSet and cannot be changed later.

3. Enter the Name / Title of the LevelSet in the field provided and click Create


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Designer

4. Type in your name in the field "Designer"


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Create First Level

5. Go to the tab "Levels" and click the button "New"

6. Submit a level name in the field provided and click "OK"


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Level Background

7. Select a background for your level.



When you have more levels you can also change the order of levels by using the up & down buttons.
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Draw Blocks

8. Go to the tab "Blocks" and select blocks that you wish to draw.

9. Use the cursor to place blocks with the left mousebutton.

(You can delete blocks by right clicking on them)


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Choose Color

10. Use the button "Set Color" and use the Color Picker to choose colors for your blocks.

(Note that some blocks have static colors that can't be changed)


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Block Styles

11. Alter block styles, materials and colors to design your levels.


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Snap and Scale

12. Change Snap and Scale to create larger or smaller blocks and to adjust spacing between them.


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Select Blocks

13. Change mode to "Select" and mark blocks by clicking and dragging with the left mouse button.

(You can use keyboard button Control to select multiple times)


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Rotate Blocks

14. Use the Rotate and Flip buttons to rotate and flip selected blocks.


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Pick Blocks

15. Use Mode "Pick" and left mouse button to pick a previously drawn block if you wish to create more of them.


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Block Behaviours

16. Go to the tab "Behaviours" and select blocks that you wish to apply behaviours to.

17. Initial behaviours of blocks are selected to the left, e.g. "SideMover" moves blocks sideways.


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Block Behaviour Properties

18. Once type of behaviour is selected, set value in the field provided.


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Delay Block with Trigger
Initial appearance of blocks can be delayed with a trigger.

20. Select a block to act as the trigger, check "Trig Event" and enter an event number.


 
21. Then select the blocks to be delayed by the trigger.

22. Check "Delay Block" and choose "Trigger" in the drop down box and set the value box to the trigger event number.


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Delay Block with Timer
Initial appearance of blocks can be delayed by a specified amount of time.

23. Select blocks to be delayed and check the box "Delay Block"

24. Select "Delay (ms)" in the drop down box and set the value to the delay in milliseconds (1000ms = 1sec)


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Trig New Block Behaviours
A block behaviour can be changed with triggers

25. Select a block to become the trigger.

26. Check the box "Trig Event" and enter an event number.

27. Use the drop down box to select what type of behaviour the target blocks should get.

28. Set a value of the new behaviour, e.g. SiderMover with value (speed) of 1

29. Select target blocks and change value "Block Listens to Event Trigger" to trigger in step 26.

(Once trigger block is hit, these blocks will now start moving sideways)


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Create Creatures

30. Go to tab "Creatures" and select creature (9 types), color, speed and rotation.

31. Use left mouse button to place creatures, and delete creatures with right mouse button.


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Save LevelSet

32. Go to the tab "LevelSet" and use button "Save Set" to save your levels.

A LevelSet can contain up to 256 levels.


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